﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace com.yd.sdk.api
{
    public class Const
    {
        //分析模块可以共存所以用名称区分
        public static string Analysis_Facebook = "Facebook";
        public static string Analysis_AppsFlyer = "AppsFlyer";
        public static string Analysis_Firebase = "Firebase-Analysis";
        public static string Analysis_Unity = "Unity_Analysis_Service";
        public static string Analysis_Adjust = "Adjust";
        
        
        //统一用的Activiy
        public const string MyUnityPlayerActivity = "com.unity3d.player.MyUnityPlayerActivity";
        
        //不在MyUnityPlayerActivity中的实现
        public const string RemoteConfigImp = "com.yd.other.remoteconfig.RemoteConfigImp";

    }

}
